3/27/2023 0 Comments Purebasic set audio output![]() The i is referring to the fact that its an integer array, Id assume. I forgot how to start PB arrays, but once you start an array in PB, its something like: get the idea. Im not ready to spend money on PB yet though.Okay, thats my rant over now. Ive adopted Genuas coding style and indenting as much as possible, but I prefer the one statement on a line method until I can look at my code and figure it out. With BGT, most arrays Ive scene create a for loop so.for uint(i)(Parameters go here).Most people, once they become proficient will put five statements of code on one line-especially if statements, making it hard to read. I just called the alert function and it said Hello World.Is there a way in BGT to do what PureBasic programmers do with Arrays? In PB, you make the array and how big the list is starting at zero which is the index, and line by line list what is in the array. I have scene Int arrays, but there are other types that I havent scene in code before.Still, yes you can make a Hello World script with BGT. I get confused with arrays, I read the docs Im the manual and I get the concept of it, but most people make maps in Arrays and most people make enemies/other NPC classes with enemy types as an Array. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put the properties in such as length, X/Y start points I guess-Im new to it, so not 100 percent sure. The thing thats hard for me, made slightly easier by the Heat Engine, is making maps. net Forum - Developers room : Orin via Audiogames-reflector It is super big but has everything.If you can, try to use it, but I think it may be a little advanced. Disney uses it and so do a lot of other people. ![]() you move the coordinates of this listener around the map and it changes the volume of the different sounds you have placed with the different players.A more advanced game engine is Panda3d and this has everything from html support You set this player different places on the map and you can control the sound inside the player by calling the players methods and changing its attributes.There is another item called the listener and this listener is the person player. (player meaning audio player, not person player). You create a listener that looks for an event like a on_key_pressed event and then processes the stuff in the function when the event happens.A sound source is a player object and it can really only have one sound. ![]() With pyglet you need to use accessible_output and recognize that key events and playing the sound are not directly related. Hello,pyglet is going through a lot of development now, so it is probably a nice, easy to use engine. net Forum - Developers room : frastlin via Audiogames-reflector That will greatly help later when you have to maintain or fix the code.Also, if you have trouble with languages that use braces to denote the beginning and endings of blocks, I suggest adding a short comment on the line where each brace appears-simply denoting the beginning or ending of the block. However, as you gain more experience, you will find that it is best to limit comments to blocks of code to explain the purpose of that code and what it is trying to do. ![]() If you are learning to code, it is always best to start off by engaging in good coding practices (such as limiting each line to a single statemen and including comments in the code.) You really cant ever have too many comments. net Forum - Developers room : Hektor via Audiogames-reflector So if you start learning pyglet or panda3d, you could probably easily contribute to pyaudiogame.I would lean more towards panda3d as it has so much support for everything under the moon, but it is 500 MB where as pyglet is 10 mb and pygame is 6 MB.Īudiogames-reflector mailing Help with choosing between Python VS. But basically all pyaudiogame is is a set of tools over the top of an existing library that helps in audiogame creation. I have not transferred pyaudiogame over to them yet. If you would like to use pygame, you can download pyaudiogame, it is great with pygame, but there are some really bad practices that pygame has that pyglet and panda3d do not have. I am recommending pyglet and panda3d for now. Hello,I am going to be making an audiogame with pyaudiogame before I start recommending it to people. ![]() Re: Help with choosing between Python VS. ![]()
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